游戲化教學(xué)在兒童血液腫瘤疼痛管理教學(xué)中的應(yīng)用
中圖分類號(hào):G424
文獻(xiàn)標(biāo)識(shí)碼:A DOI:10.16400/j.cnki.kjdk.2025.12.022
AbstractGiventhe limitationsof traditionalmedical teaching instimulating students'leamingmotivation,thisarticle elaborates on thepositive effcts ofgamified teachingapplied to medical teaching,including stimulating students'earning motivation,improving knowledgeretentionandapplication,cultivatingstudents'teamworkandcommunicationskills,and enhancing the fun and experience oflearming.The article provides a detailed introduction to the designofa teaching plan for pain management in children with hematological tumors,covering teaching objectives, game formats,resource preparation,and process seting. Simultaneously explainthe implementation process,including pre import preparation, game development,and summary evaluation.Research has shown that gamified teaching can efectively improve the learning effectivenessof medical students in managing pediatric blood tumor pain, providing new ideas and methods for medical education.
Keywordsgamification teaching; pediatric hematological oncology; pain management; medical education
醫(yī)學(xué)教育面臨知識(shí)傳授方式傳統(tǒng)、學(xué)生學(xué)習(xí)積極性不高及理論與實(shí)踐轉(zhuǎn)化困難等挑戰(zhàn)。(剩余4383字)