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“可能”與“可為”:媒介空間生產(chǎn)視域下劇本游戲政治傳播場域的建構(gòu)與審思

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Potentiality and Feasibility: Constructingand Rethinking the Political Information Communication Field of Live Action Role-Playing Games in the Perspective of Media Space Production

WEIXiao,ZHANG Jian

Abstract:This paper follows Lefebvre's ideas on media space theory and explores the“potentiality”and “feasibility”,as wellas the“real’and“desirable”ways in whichtheRedLive ActionRole-Playing(LARP)games shape the micro-politicalcommunication mediaspace.The study finds thattheRedLARP game providesthe“potentiality” for the productionof political media space through the“hypermedia”characteristics of the players and the binary interactionbetweentherealsocietyandthe virtualcontextin thescript.Through thetriadic dialecticofscene space, narrative space,and relationship space,itrealizes thespace as productionof political media“feasibility".In the process of the RedLARP games'gradual advancement into the mainstream vision of politicalcommunication,it constantly contends withcommunication traps suchas“evasion of politicalreality,”“shifting of standpoints and concepts,”and“eliminationofpoliticalauthority”.Amidthe“othering”controland“de-othering”effrts byvarious parties,theLARP games have graduallydeveloped intoanew typeof politicalcommunication channel thatisgetting closer to mainstream culture.

Keywords:media space production; Live Action Role-Playing Games;political communication; field construction

人類誕生伊始,便有了傳播,也就有了媒介空間。(剩余11025字)

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